Infinity Blade assets cause shaders to be recompiled constantly - why?!

@RyanB: Alright, that did the trick! Thanks a bunch.

Anything I place into the scene becomes pitch black, even with SM5 preview mode, until I build lighting (and I don’t have any dynamic lights in the scene). Perhaps that’s expected?

Also I get these kind of errors:

but the actor looks fine in PIE and in-game :confused: Do I need to do anything about it ?

And last question (hopefully :o ) - foliage looks odd :confused: I don’t have Apple device to check out actual game, but on screenshots trees in Infinity Blade definitely don’t look like in UE4 :confused: Is this how it should look like ?

ue4_ib_foliage1.png
Full image: http://s32.postimg.org/hc5mz72v7/ue4_ib_foliage1.png

Thanks