Hi, I’m looking for a solution on creating infinitely expandable world (procedurally generated) the problem is that the new parts of the world are going to be generated in very large chunks, like whole planet at a time. So it is almost necessary to run such load in the background (maybe a virtual machine with UE5 that will accept commands to create new levels (maps).
The original idea: is to add a map, to a shipped/cooked game? The map will be using assets that are already in the game, so i only have to let the players download a new map file.
But this doesn’t sound like a smart solution. For example we can think of games like Elite Dangerous, where players are not messing with maps, at least something like that is happening internally, or not… i have no idea how they did this, and this is why i’m asking for a help in finding at least the right direction