I’m encountering an InfiniteLoop runtime error that appears only occasionally in my project UI_Mechanics. The issue is difficult to diagnose because the map has over 500 hours of playtime daily, yet the Verse crash happens very rarely and I haven’t been able to recreate it.
The project contains 20+ Verse scripts with many lines of code, so its hard to find what is causing it. After spending many hours investigating, I still haven’t identified which script, or which function is causing the crash.
Is there a way to determine which specific script or function triggers the InfiniteLoop runtime error in Verse? Any debugging method, logging approach, or tooling that could help isolate the issue would be very helpful.
