Infinite world generation, mathematically generate heightmap at runtime

To do an infinite landscape you need an alternative to the default Unreal Engine landscape.
There’s several options to do that, the voxel plugin for instance (there’s a free version).

I also shared a project i’m currently working on, available in this thread:

Allowing to generate infinite oceans and landscapes from the shader editor.

Here i did the sin(X) you just suggested:

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