(Hi, I’m new to Unreal Engine 5).
I’m trying to create an “(nearly) infinite” world landscape by using world partition, but it seams to require a height-map file, which means that the world will be finite (or use terabytes of data, not acceptable).
I want to generate the height-map at runtime from a mathematical formula, in it’s simplest form each world-partition-point’s height would be: Height = sin( X )
Where X is that points X position in the world.
That would generate the landscape as a sine-curve along the X axis (“infinitely” wide in the other axis).
And as you see, this formula only needs a few bytes to become “infinite”, instead of a height-map that needs terabytes & still is finite.
But so far I have not found a way to generate a height-map like this at runtime, not with blueprints nor C++ code (should probably be possible, but I don’t know how yet).
Can someone more experienced point me towards what i need to learn? Tutorials? Wikis? Forums?..