Here I have this attract zone in an endless running game. I want it to attract the character towards itself if it comes close. I think it does kinda work, as it moves the character towards it, but it moves him just a couple pixels, it’s way too weak. However, when I jump with the character, this zone always attracts him really fast while midair (the Z coordinate of the attract zone model doesn’t even seem to matter!). Is there a problem with my VInterp and is there perhaps another way I could achieve the effect I want? I have to stick with UE 4.9.2. for this project