We’re actually working on a VR project,
A Sci-Fi Space Race…
The track is a vertical loop, a very big loop…
We’re wandering how to create a correction BP player because the rotation center is at the center of the track… alt text
The rotation is infinite too, the player can move in its local space describe as the grey box. And we need the player to collide obstacles in order to make him slower (slowering, slidding or stopping the rotation rate)
We’ve tried to use a spline guide to follow, but the player flips when it reaches 90 or -90° That’s why we choosed to controlling the rotation at the pivot center. (may be it’s not a good idea)
Does anybody have an idea how to achieve this? Is there an easier way to do this?
(I’ve got to mention that we don’t use gravity)