I will try to tell you everything I can remember before the load problem. I enabled the experimental plugin for editing code. I also imported some procedural midi assets and made child classes of the midi assets, did some experimenting with variables within the midi assets. I looked for a way of casting variables to and from game mode classes, but I don’t think I acted on it. I don’t think I did any work in BP with that.
These are the changes made hours before the load problem. I created this project a month or so ago and did so much in it that there is no way to tell it all. I did run a defrag which (I think) broke the midi assets I had in the project somehow it ruined their references to the original c++ files, said they failed to load but they were all there. SO re-importing the midi assets worked in fixing it, and I had saved and reloaded a few times since before the load problem.
The main thing I’m sure of is that I made a child actor of one of the midi assets, and it had c++ parent files.
I tried deleting the midi assets and it still locks at 71%.
Also let me correct myself, it was not multiplayer shootout project it was the Shooter game example project from the learning section.