Infinite loop detected. When Autoload a game after fall damage

I’ve been working on a horror game using Horror Engine Kit. ( Horror Engine in Blueprints - UE Marketplace )
Game Has a single map with lot blueprints(More Then 800 BP). Every time I am trying to load a saved game or The game is getting autoload when the player Dies i am Getting This Error-
Infinite loop detected. Blueprint:
HE_SaveGameComponent Function: Outputs Call Stack: Show

Any Suggestions ??

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Have you found out what exactly this is connected with and how it can be avoided?

If you could show the blueprint and actual nodes where the problem occurs, that would be much more helpful.