I’ve been working on a horror game using Horror Engine Kit. ( Horror Engine in Blueprints - UE Marketplace )
Game Has a single map with lot blueprints(More Then 800 BP). Every time I am trying to load a saved game or The game is getting autoload when the player Dies i am Getting This Error-
Infinite loop detected. Blueprint:
HE_SaveGameComponent Function: Outputs Call Stack: Show
Any Suggestions ??
