IMO first get to know what UE has to offer with its built in damage system. For example this is the volume that causes damage on overlap:
This is in the character for debug:
For more info: https://www.youtube.com/watch?v=8RuMckVAA4c
IMO first get to know what UE has to offer with its built in damage system. For example this is the volume that causes damage on overlap:
For more info: https://www.youtube.com/watch?v=8RuMckVAA4c