Infinite loading

Hello! Im brand new to this and have NO IDEA what this means, if anyone could help that would be awesome! The game is stuck on infinite loading when going into a public game or with friends. but private games work.

Verse unrecoverable error: ErrRuntime_ComputationLimitExceeded: The runtime terminated prematurely because Verse code took too long to execute within a single server tick. Try offloading heavy computation to async contexts. (Script (PersistentLevel_VerseContentScope) has exceeded its maximum running time. Possible infinite loop or excessive computation.)

Truncated callstack follows:
Device_Volume_C:ExecuteUbergraph?ice_Volume (Unknown source) (Source: Unknown(0,0, 0,0))
Device_Volume_C:FilterActorForEvent (Unknown source) (Source: Unknown(0,0, 0,0))
Device_Volume_C:ExecuteUbergraph?ice_Volume (Unknown source) (Source: Unknown(0,0, 0,0))
Device_Volume_C:CachedVolumeOverlapEnd (Unknown source) (Source: Unknown(0,0, 0,0))

Hey @justatest004 how are you?

If you haven’t solved this issue yet, could you share your Verse code here? You can paste the code between “[code] your code here [/code ]” so I can check it and fix it for you!

It seems you have an infinite loop in your code, or your are trying to load something really big, which is overloading the server. If you share your code I can be mor specific!

I’ll be waiting for it!