Infinite Item and Loot Generator

I’m looking for a way to link this to DCS’s (Dynamic combat system) items system but i struggle a fair amount achieving it.

Hi, since i’m not the author of that pack I’m not able to help you but where are you having issues exactly?

Has there been any progress on adding network replication to this? I see that in December 2017 you said it was coming.

Would we use a struct to make the fixed weapons with fixed stats ? And where would we add the weapons to the list ?

So, there is no save system in this to make use of any items that are created, are you planning to implement a solution for this? if not how do you envision it handling your work? This is a requirement for this system to actually be of use.

Hi,
Each weapon is an child actor of the main weapon class. The actor has a variety of functions for generating the weapon stats. Those functions can be tweaked or you can just input the weapon stats manually to create a unique item.

Hi,
The item information for the generated items is saved in a structure. You can use Unreal’s built in save system or any of the available save systems on the marketplace to save the structure that contains all the information on the item. And when you load it you just load the information back in the weapon/armor actor.

Thank you for the reply, I will look into how to use this system.

Still no word on network replication?

Hi,
I’ll be honest. I invested quite a bit of time in trying to get it network ready without success.It’s more complicated than initially expected. I’m not saying I won’t keep trying and working on it in the background, but at this point there are a few other projects that have priority at least for the next month or 2.
It’s probably not the anwer you wanted, but it’s the honest truth.

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Hey Axell! thank you for your diligence, I really like this system. I’m having one issue and I’m not sure why, I just migrated the system into a new project and everything works as expected except all the item tooltips show the name of the item as “Random”.

Is it possible that the naming enum got lost in transition?

Hello there - Multiplayer is supported for newest relase (4.26)?

Hi, MP is not supported for this project.

Will this be moved to fab?