Simple problem has existed in Unreal Engine for some time and that is: a rolling sphere will never come to a full stop. There seems to be a bug where no matter how much angular/linear/both dampening you put on, it seems to always reach a point where the speed will clamp to a low value and never go down to 0.
There is a whole thread on it here: Sphere physics. Infinite ball rolling - World Creation - Unreal Engine Forums
As far as I understood, that was a PhysX bug. But now UE5 is performing physics in Chaos, not so? And somehow the bug is still there.
So I was just wondering how is it that the bug is still around in Chaos?