Infinite Ball Rolling still a thing in Chaos Physics?


Simple problem has existed in Unreal Engine for some time and that is: a rolling sphere will never come to a full stop. There seems to be a bug where no matter how much angular/linear/both dampening you put on, it seems to always reach a point where the speed will clamp to a low value and never go down to 0.

There is a whole thread on it here:

As far as I understood, that was a PhysX bug. But now UE5 is performing physics in Chaos, not so? And somehow the bug is still there.

So I was just wondering how is it that the bug is still around in Chaos?