Hello, I have been having an issue with Inertialization rotating the long way round during blends?
I’m using the Male Locomotion Set (Retargeted)
It only happens when I use the Inertialization node which is required when using Set Sequence with Inertial Blending.
I tried retargeting the animations moving them slightly back to leave the “pivot point/root position” slightly infront of the mesh, dead blending, etc none of which helped and am now at a loss as been struggling with this for a couple of days.
Any help would be much appreciated.
Thanks
(See Video Capture To See what I mean)
2025-11-11 12-14-47.mkv (6.6 MB)