I was thinking to use UE4 for some machinery simulation using some of the features that UE4 have.
Example: I have a piece of fabric and there is a tool which cut a shape, then the waste get sucked into a tube. It is possible to create an attraction force ( physically based maybe? ) to simulate that behaviour? it’ll be on a loop anyway
Then this piece of fabric goes into a path, basically following a non-linear path going thru some rolls that do different operations ( add graphic on it, apply and extra layer on top of the existing fabric, and so on… )
For the first part of the question I really need help, while for the second part I was thinking to use the spline tool which I never used…maybe to change the path in realtime?
Any suggestions will be really appreciated