industrial boheme loft - arch vis

Hi everyone,

first timer here :slight_smile: I have to admit I´ve quite the butterflies posting here, so much great stuff!
The recent months my partner and I have worked on an industrial style loft. We want to get more into arch vis and it was a way of learning for us. All the assets and textures are done by us - using zbrush, modo, substance painter + designer and of course unreal engine. We´ve learned a ton, but I think especially in the engine itself there is still so much more to discover to get better lighting and general rendering.

So if you have any feedback or just want to leave a thought, you are more than welcome :slight_smile:
I´ll try to get more active here, have been reading passively way to long.

I don’t really have any constructive feedback other than it does look a bit like a selection of ideas and styles thrown into one room. And you pretty much said that in your post. I think it is a great effort. Some of the detail isn’t quite right from a realistic point of view but there is so much going on that it doesn’t seem to matter too much. And your lighting isn’t too bad either. It sometimes doesn’t really seem to come from a source though. And you have a lot of interesting materials in there.