Individual Boolean variables for Ai

So, I’m Spawning Ai at a randomized time (They all originate from the same blueprint) and I want an individual boolean for each AI being spawned in without having to create multiple copies of the blueprint. Is that possible?

I think a little more context might be helpful. What is the purpose of this boolean? Without more context, it sounds like you might want to create a variable in your spawned AI actor, make it instance editable and expose it on spawn. Then, in your blueprint that calls the “Spawn Actor from Class”, you should see this boolean as one of the pins where you can set it as needed.

I was able to find a way around the problem! But thanks for answering!