Individual bone collision response channel

Hi, Is it possible to set different collision response channels for individual bones (bodies)? I would like different bones to collide with different objects. I was trying to use “SetResponseToChannel” function but it doesn’t work. In “Unity” it is very easy to set it up but here I can’t see a way to do it. Anyone please?

I found out that it works when I set

bodyInstance->bHACK_DisableSkelComponentFilterOverriding = true;

and

p.EnableDynamicPerBodyFilterHacks=1 CVar in ConsoleVariables.ini

But I am not sure if it can be set permanently in final project. Anyone?