Is it possible to reduce the hard indirect-lighting threshold so it doesn’t look so harsh?
If I lower the LightSource’s ‘indirect lighting intensity’ the artifact does become less noticeable, but that isn’t an option because other objects in scene are also affected.
The only other option I have found is to disable ‘Dynamic Indirect Lighting’
on the model itself, but then I don’t have any light bounce GI which makes the model
darker. I could increase the texture brightness but that doesn’t give the same look as GI.
Is there any other alternative?
See attachments for example video and project:
https://dl.dropboxusercontent.com/u/15053325/HardIndirectLighting.mp4
[Example UE4.11 project (SponzaCeilingProject.zip)][1]
