I’m making progress on my game. But it’s slow going and I’m exploring using Indiegogo to get funding to hire outside help with some of the development (mostly art assets). This approach is new ground for me, so there are questions.
As mentioned above, the plan is to use Indiegogo to raise funds to speed completion of the game. The game would be (hopefully) distributed via Steam. So here’s the questions:
If I do go the Indiegogo route and offer advance access to the game as an incentive, how do I distribute a game that’s likely going to be a gigabyte or more in download size?
Steam would be ideal for offering advance access but without having a green lit project, this may be a problem – or is it? (Not sure if Steam will accept alphas.) If Steam will accept an alpha project, how does one acquire steam keys to send to patrons?
Promotion is going to be important, but my skills with promotion are lacking. Any advice here would be welcome.
There’s likely going to be a lot of other questions, but those will get things started. I’m interested in hearing from people who have used Indiegogo or Kickstarter and what their experiences were.