Indie studio migrating from mobile to PC and Console: Can you share your wisdom?

Hi everyone! I’m the co-founder of Pincer Games, a 3-dev studio from Uruguay.
We’ve been an only-mobile studio and we’re looking to expand into PC and Console for our next project.

Is there any advice you could give a studio looking to publish on PC and Console for the first time? anything you wish you knew?

I’m very aware of how difficult the market is nowadays , but our goal is to keep on making games and try to achieve sustainability.

I’m all eyes, I appreciate your time and knowledge :heart:

ps: This is our studio: https://www.pincergames.com/

Hi Laia, always nice seeing fellow latin developers <3 Nice to e-meet you!

The biggest advice I’d give you is to try to keep your costs low, and try to fail as fast as possible. I’ve been making games professionally for 16 years and the current market is probably the most hostile it has ever been in my opinion.

PC and Console are extremely community-focused. You need to find an audience and connect with it, so my advice would be to keep trying different things as quickly as possible until something clicks.

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This is great advice! thank you for sharing :heart: let’s keep in touch

Hey Laia_Bee - since you have existing titles from mobile, you could maybe look to port a game over to PC & console, possibly changing some of the design & UX to make it a great experience on the platform, and aim to release that game to test the waters. That way you can understand the pipelines involved in shipping on those platforms. There are a lot of hurdles you don’t account for which can slow you down so I’d recommend waiting to give any specific release dates until you’ve passed certification (we’ve learnt that lesson the hard way…!)

I’m not sure what local events you have in Uruguay, but I’ve always found it best to meet the platform people in person. If you have any game dev events where the platform holders might be in attendence, it’s well worth a trip to create a connection as they may be able to help provide some useful tips. Alternatively making a connection early via LinkedIn or a similar platform may open those doors for future communication as its a relationship you can build over years and will server you well for future titles.

It’s great you’re wanting to put your titles on more platforms, I think it’s a strong strategy for a small team and although it can be time consuming to do and less creative when you’re porting, it’s important work for your fans to be able to find you on the platform they want and will help build sustainability for your team.