Indie studio migrating from mobile to PC and Console: Can you share your wisdom?

Hi everyone! I’m the co-founder of Pincer Games, a 3-dev studio from Uruguay.
We’ve been an only-mobile studio and we’re looking to expand into PC and Console for our next project.

Is there any advice you could give a studio looking to publish on PC and Console for the first time? anything you wish you knew?

I’m very aware of how difficult the market is nowadays , but our goal is to keep on making games and try to achieve sustainability.

I’m all eyes, I appreciate your time and knowledge :heart:

ps: This is our studio: https://www.pincergames.com/

Hi Laia, always nice seeing fellow latin developers <3 Nice to e-meet you!

The biggest advice I’d give you is to try to keep your costs low, and try to fail as fast as possible. I’ve been making games professionally for 16 years and the current market is probably the most hostile it has ever been in my opinion.

PC and Console are extremely community-focused. You need to find an audience and connect with it, so my advice would be to keep trying different things as quickly as possible until something clicks.

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This is great advice! thank you for sharing :heart: let’s keep in touch