Online multiplayer through steam. If I can have an event run on server that indexs each player and adds it to their playerinfo struct, I can call from that struct (eg. spawn all players with indexes 1-4 somewhere and 5-8 somewhere else.)
Online multiplayer through steam. If I can have an event run on server that indexs each player and adds it to their playerinfo struct, I can call from that struct (eg. spawn all players with indexes 1-4 somewhere and 5-8 somewhere else.)