Hi, I’m mainly a C++ programmer and I’m new to UE4 and game development in general. I’m still learning many aspects of the GameDev world and I would like some help from those who are already familiar with the techniques and how they are commonly employed.
I would like to know what would be the correct way to create a complex object that has multiple moving parts and/or animations in UE4. For this example, let’s take a vehicle. I could turn on the windscreen wipers and then open and close one of the doors. In the meantime the wheels could start collapsing inwards like a Delorean readying to take off.
How would I start to create an object like this in Blender + UE4? Should every moving part (wipers, doors, wheels) be an independent mesh with it’s own animation? Would I use sockets in UE4 to join these together? In blender I can animate a mesh without using bones. Would there be any advantage, other than simplifying the process of creating animations in Blender, when using bones?
I’d appreciate if someone could point me into the right direction in how to even start to construct a complex object like this in Blender + UE4. Thanks!