Independent FOV & No Clipping

Not sure what ADS is, but if DOOM doesn’t have it then UE4 doesn’t need it either :wink:

And there is no problem making weapons render on top of everything using this tutorial http://www.tomlooman.com/the-many-uses-of-custom-depth-in-unreal-4/

Or you can animate it to lower down when too close to a wall, which would be more realistic.