Independent FOV & No Clipping

Panini works really bad

And Epic added now Forward Rendering not sure if that changes something…
By the way why all the other engines as Unity, Cryengine etc have it and don’t have performance problems ?

You have images posted you can see how the weapon at change FOV keep with the same Fov

By the way disable depth testing is only for transluced materials and don’t work like that…