One method you could try, is creating a trigger box actor, with a couple box collision components, one to act as a trigger, the other to act as a location for the camera to set it’s position to, would be pretty easy to setup and replicate in each chunk of your world, this way you can just have one camera actor, if your using a camera component on your actor, you’ll want to deactivate all functionality that makes it follow the player, and in its location vector set it to world(absolute) not relative, and call to set its world location when the character enters a new chunk