Independent Camera + independent character

It sounds like you’re aiming for a setup where the character’s movement is fully independent from the camera’s orientation, which is definitely tricky in Unreal. By default, the engine ties a lot of movement logic to the camera direction, so breaking that link usually means adjusting your controller input mappings or modifying the character’s movement component. Some devs handle this by separating yaw control or creating a custom spring arm system so the camera rotates freely without forcing the character to follow.

There’s actually a related thread that goes into detail about this kind of setup: https://forums.unrealengine.com/t/is-there-any-way-to-rotate-the-camera-without-affecting-character-movement/565091real estate agents london

1 Like