Independent camera control for player

I was wondering how I would be able to have a character that has a camera that can move independently from the characters model, Like and RTS game. At the moment i have created the character and have a separate Camera Pawn. The issue is that I want to have enemy’s (turrets) target the character model and at the moment the Default Pawn Class is set to my Camera Pawn so they all target the cameras position not the Character. Is there away to merge the two together?

Any help would be greatly appreciated. I’m fairly new to game development and am working in blueprints.

I’ve attached an image of the gamemode setup