I’m trying to make a box platform that spins 90 degrees in regular intervals. A bit like the spinning blocks from Super Mario 64’s Tick Tock Clock which rotate according to specific intervals.
I have the interval event setup via an event dispatcher, but where I run into the problem is the logic of the actual spinning motion. I’m trying to use the ease function to make the rotation smooth, but rather than the described behavior above, instead, the platform jitters in seemingly random smaller increments of about five. I reproduced this in another project to the same effect.
I’m wondering if there’s something in my Blueprints I can fix or if I have to do it a completely different way.