Searching is being problematic. Because there are so many different types of ‘versions’ at play.
I am trying to have a simple in-game displayable ‘build version count’ to display in the corner while someone is playing the game.
This has nothing to do with compatibility or anything. And I want it to increment with every build.
There is a lot of conflation with unreal engine’s blueprint asset version, build version, or compatibility version or other things, but most of those aren’t what. I just want a user showable thing that increments with every build.
I have 2-3 solutions that ‘technically work’ but feel SUPER hacky. Anyone have any good suggestions or tips?
Bonus: Would be also having a ‘build time stamp’ that is readable on UI in game. e.g. YY-MM-DD-HH
Bonus: Something that doesn’t touch cpp/header files that can trigger unnecessary rebuilds.
Hi,
I know it’s been a long time ago, but I’m just looking for exact solution. But… I don’t know C#, just C++.
I know what everyone will say now, that C# is easier and how I can’t understand it while knowing C++ I tried… many times. I’m writing in C++ for years, but C# is just black magic for me. So…
I pasted your code into my ProjectName.Target.cs (this is UE5.5 project) and this what happened: