UATHelper: Packaging (Windows): BUILD SUCCESSFUL
UATHelper: Packaging (Windows): Setting up ProjectParams for G:\GameDev\Test_on_5_2\Test_on_5_2.uproject
UATHelper: Packaging (Windows): Test_on_5_2.uproject requires a temporary target.cs to be generated (PCG plugin is enabled)
UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED **********
UATHelper: Packaging (Windows): Running: D:\Unreal Engine\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe “D:\Unreal Engine\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll” Test_on_5_2 Win64 Shipping -Project=G:\GameDev\Test_on_5_2\Test_on_5_2.uproject -Manifest=G:\GameDev\Test_on_5_2\Intermediate\Build\Manifest.xml -NoHotReload -xgeexport G:\GameDev\Test_on_5_2\Test_on_5_2.uproject -NoUBTMakefiles -remoteini=“G:\GameDev\Test_on_5_2” -skipdeploy -log=“C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_5.2\UBT-Test_on_5_
2-Win64-Shipping.txt”
UATHelper: Packaging (Windows): Log file: C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_5.2\UBT-Test_on_5_2-Win64-Shipping.txt
UATHelper: Packaging (Windows): Writing manifest to G:\GameDev\Test_on_5_2\Intermediate\Build\Manifest.xml
UATHelper: Packaging (Windows): Using Visual Studio 2022 14.36.32535 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.36.32532) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
UATHelper: Packaging (Windows): [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_0
UATHelper: Packaging (Windows): [Upgrade] Suppress this message by setting ‘IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_2;’ in Test_on_5_2.Target.cs.
UATHelper: Packaging (Windows): [Upgrade] Alternatively you can set this to ‘EngineIncludeOrderVersion.Latest’ to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
UATHelper: Packaging (Windows): [Upgrade]
UATHelper: Packaging (Windows): XGEEXPORT: Exported ‘D:\Unreal Engine\UE_5.2\Engine\Intermediate\Build\UBTExport.000.xge.xml’
UATHelper: Packaging (Windows): Total execution time: 1.70 seconds
UATHelper: Packaging (Windows): Took 1.8413496s to run dotnet.exe, ExitCode=0
UATHelper: Packaging (Windows): Running: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe “C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_5.2\UAT_XGE.xml” /Rebuild /NoLogo /ShowAgent /ShowTime /Title=“UnrealBuildTool Compile” /no_watchdog_thread
UATHelper: Packaging (Windows): UnrealBuildTool Compile
UATHelper: Packaging (Windows): Fatal Error: Failed to start build.
UATHelper: Packaging (Windows): Failed to create process: ; C:\Program Files (x86)\Xoreax\IncrediBuild\BuildSystem.exe /id={E0200F68-B985-4257-BA26-8C55CDBC0C4E}: (193)
UATHelper: Packaging (Windows): Took 0.1113802s to run xgConsole.exe, ExitCode=4
PackagingResults: Error: Failed to start build.
UATHelper: Packaging (Windows): WARNING: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe failure on the local connection timeout
UATHelper: Packaging (Windows): Running: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe “C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_5.2\UAT_XGE.xml” /Rebuild /NoLogo /ShowAgent /ShowTime /Title=“UnrealBuildTool Compile” /no_watchdog_thread
PackagingResults: Warning: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe failure on the local connection timeout
UATHelper: Packaging (Windows): UnrealBuildTool Compile
UATHelper: Packaging (Windows): Fatal Error: Failed to start build.
UATHelper: Packaging (Windows): Failed to create process: ; C:\Program Files (x86)\Xoreax\IncrediBuild\BuildSystem.exe /id={42BD1763-57EC-4A43-8C8B-17A73D40729B}: (193)
UATHelper: Packaging (Windows): Took 0.10441370000000001s to run xgConsole.exe, ExitCode=4
UATHelper: Packaging (Windows): WARNING: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe failure on the local connection timeout
PackagingResults: Error: Failed to start build.
PackagingResults: Warning: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe failure on the local connection timeout
UATHelper: Packaging (Windows): Running: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe “C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_5.2\UAT_XGE.xml” /Rebuild /NoLogo /ShowAgent /ShowTime /Title=“UnrealBuildTool Compile” /no_watchdog_thread
UATHelper: Packaging (Windows): UnrealBuildTool Compile
UATHelper: Packaging (Windows): Fatal Error: Failed to start build.
UATHelper: Packaging (Windows): Failed to create process: ; C:\Program Files (x86)\Xoreax\IncrediBuild\BuildSystem.exe /id={8940F2A3-2AF1-4823-A786-9A739DBDAB8A}: (193)
UATHelper: Packaging (Windows): Took 0.0978639s to run xgConsole.exe, ExitCode=4
PackagingResults: Error: Failed to start build.
UATHelper: Packaging (Windows): WARNING: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe failure on the local connection timeout
UATHelper: Packaging (Windows): Running: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe “C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_5.2\UAT_XGE.xml” /Rebuild /NoLogo /ShowAgent /ShowTime /Title=“UnrealBuildTool Compile” /no_watchdog_thread
PackagingResults: Warning: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe failure on the local connection timeout
UATHelper: Packaging (Windows): UnrealBuildTool Compile
UATHelper: Packaging (Windows): Fatal Error: Failed to start build.
UATHelper: Packaging (Windows): Failed to create process: ; C:\Program Files (x86)\Xoreax\IncrediBuild\BuildSystem.exe /id={7EEFAB48-0630-48CB-BCA8-C5E361AEB071}: (193)
UATHelper: Packaging (Windows): Took 0.103962s to run xgConsole.exe, ExitCode=4
PackagingResults: Error: Failed to start build.
UATHelper: Packaging (Windows): WARNING: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe failure on the local connection timeout
UATHelper: Packaging (Windows): Running: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe “C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_5.2\UAT_XGE.xml” /Rebuild /NoLogo /ShowAgent /ShowTime /Title=“UnrealBuildTool Compile” /no_watchdog_thread
PackagingResults: Warning: C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe failure on the local connection timeout
UATHelper: Packaging (Windows): UnrealBuildTool Compile
UATHelper: Packaging (Windows): Fatal Error: Failed to start build.
UATHelper: Packaging (Windows): Failed to create process: ; C:\Program Files (x86)\Xoreax\IncrediBuild\BuildSystem.exe /id={01BADFDF-2DAD-4D0E-8361-CD3BA050DB8B}: (193)
UATHelper: Packaging (Windows): Took 0.0879562s to run xgConsole.exe, ExitCode=4
UATHelper: Packaging (Windows): BUILD FAILED: Command failed (Result:4): C:\Program Files (x86)\Xoreax\IncrediBuild\xgConsole.exe “C:\Users\user\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Unreal+Engine+UE_5.2\UAT_XGE.xml” /Rebuild /NoLogo /ShowAgent /ShowTime /Title=“UnrealBuildTool Compile” /no_watchdog_thread. See logfile for details: ‘xgConsole-2023.06.23-22.35.28.txt’
UATHelper: Packaging (Windows): AutomationTool executed for 0h 1m 5s
UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows): BUILD FAILED
PackagingResults: Error: Failed to start build.
PackagingResults: Error: Unknown Error