When I increase the focal length the framerate comes to a crawl and I don’t think it’s the dof effect because it does it with high f-stops and little dof present.
I am using adaptive tessellation so maybe it is something to do with the engine tessellating everrthing without regard to the new frustrum achieved with a narrower field of view?
Is there a way to get my frames back without a wide angle all of the time?
I just checked stat>landscape and my processed triangle count goes from 1,100,000 to 2,200,000 when I go from 10 mm to 50 mm respectively… Shouldn’t the triangle count be about the same with adaptive tessellation on regardless of focal length? Isn’t that kind of the point?