I remember seeing a while back about changing the ammount of cores used for Building and Compiling Shaders etc…
It was an XML file named “BuildConfiguration” in “C:\Program Files\Unreal Engine\4.5\Engine\Programs\UnrealBuildTool”
I changed the number of cores used from 1 to 2 and save the file, then set it as “read only” again, however upon launching the engine it returns the value in the XML to 1 again… How can i get around this?
I don’t get it. Unreal Build Tool starts one compiler thread for each core here, and I have 8. I have never modified any XML files to achieve this.
You can even see the number of C/C++ compiler process for each core in the process manager…
What is there not to get? I have 4 cores and only 1 is being used by the engines “Build” tool There was a post a while back about how you could change the ammount of Cores used, (which by the way is 1 by default) in the “BuildConfiguration.xml”
Someone said you could increase the number of workers to your desired value (depending on how many cores you have) but i cant do it as when i change the Value and save the .XML file, the engine sets it back to its default of 1 !
You should check if your cores are parked. I have, as said previously, full core use out of the box… That was the part I didn’t get: You want to activate cores in some ini, while for me, they are active by default. Even for me with a non-standard setup of 2 CPUs…