Increasing rendering distance

I added these commands aswell. I made a long list of commands that I found for increasing the rendering range as much as possible but it still looks more less the same. I find the sphere 5x5x5 disapear at about 5km when emissive material is off with sunlight and 5,5km when dark and emissive material is on.

Maybe there is something in that SIMULATION mode that is disrupting this. I deleted the default exponential fog already.

I used ton of different commands but maybe 5km is just the limit here.
Or there are some deeper settings.

r.ViewDistanceScale 10
r.StaticMeshLODDistanceScale 0.01
r.HLOD.DistanceOverride 1000000
r.HLOD.ForceDisable 1
r.ForceLOD 0
r.DetailsMode 0
r.LandscapeLODDistributionScale 3
r.LandscapeLOD0DistributionScale 3
foliage.LODDistanceScale 10
foliage.ForceLOD 0
r.Shadow.DistanceScale 10
r.Shadow.FadeResolution 4096
r.Shadow.RadiusThreshold 0.01
r.CSM.MaxCascades 4
r.CSM.TransitionScale 2
r.DistanceFieldLOD 0
r.LevelStreamingComponentsUnbuiltVisibility 1
r.Streaming.HLODStrategy 0

This is what I used so far

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