I have sphere with emissive material on it in my level.
I am using the SIMULATION mode when creating level, the one with wgs84. I decided to use it since I am moving far away from the sphere, few km and it is just rendering it much further than game mode.
The problem I have is that the sphere is still disapearing too fast, it stops rendering after about 4km. No matter how much the material is glowing really, disapears more less in the same moment.
I am quite new to unreal and there are so many settings that Iām just getting confused.
I would be very grateful if someone could help me out with some settings and console commands to render it for as long as it is possible. I already used some that I found like:
I added these commands aswell. I made a long list of commands that I found for increasing the rendering range as much as possible but it still looks more less the same. I find the sphere 5x5x5 disapear at about 5km when emissive material is off with sunlight and 5,5km when dark and emissive material is on.
Maybe there is something in that SIMULATION mode that is disrupting this. I deleted the default exponential fog already.
I used ton of different commands but maybe 5km is just the limit here.
Or there are some deeper settings.