Increasing number of distance field objects with high resolution can be causing other objects to stop generating distance field?

So, in my project I’m working on a big map with lots of different assets.I’m generating Distance Field for all the meshes and just playing with the resolutions, but the more I increase the resolution for some meshes, looks like some other objects just stop generating the DF.
For example, on this corridor I have a modulated wall which I increase the DF to 10. It was working until I started working with another part of the map where I increase the DF from other objects. Then, I just noticed the DF generated for the wall wasn’t there anymore.

Am I running out of memory or something? If so, how can I increase it?

Thank you.

So… no one?