Increasing boundary limits in Unreal engine

Hi, I am performing co-simulation of a plane in Matlab and unreal engine something like this:

https://in.mathworks.com/help/aeroblks/using-simulation-3d-visualization-with-aerospace-blockset.html

For visulization, I have chosen the Griffiss airport scene provided by Matlab.

https://in.mathworks.com/help/aeroblks/griffissairport.html

When I fly the plane above 1.4 km, it hits an invisible boundary and starts tumbling. For my tests, I need to fly the plane up to 10 km.

Can someone please let me know how to get rid of this invisible boundary so that I can fly the plane up to 10 km?