This has been bothering me for some time now since Unreal 5.2 (and still in 5.5.3) and it’s been driving me nuts.
Whenever I edit keyframes in Sequencer, whether it’s using the curve editor, autokey, etc., Unreal slowly takes up more RAM when doing so, so I have to add keyframes manually to get around it. Doesn’t matter what actor (control rig, camera, lights, etc.), it just progressively takes up more memory over time (had it go from 2GB to 13GB+ by this alone). I basically can’t use autokey/curve editor as much as I want to without Unreal crashing out.
Anyone know what might be causing this issue?