APlayerChar::APlayerChar()
{
// Set this character to call Tick() every frame. You can turn this off to improve performance if you don't need it.
PrimaryActorTick.bCanEverTick = true;
movSpeed += incrSpeed;
}
I try to increase player current speed in very frame, Actually i making infinity runner game for increase dificallty when they run use incrSpeed but it change only (8) to (8.25), i requesting to developer please help me and provide suffisient Answer i Hope you understanding my request