Some creators are not happy with how Discover treats all islands equally (does it?). They believe that easy-to-build islands get the same impressions as high-effort islands which is not fair in their opinion and negatively affects the ecosystem.
They propose to do something about it. I think applying a multiplier to the impressions an island receives based on creativity and effort will be a step in the right direction.
The multiplier is 1.0 by default, and it increases up to 3.0 if the map has a lot of creativity (complex device setups and/or custom Verse devices) and was worked on for at least one month.
The original Discord discussion starts here for reference.
There is another way to look at this. A creator making low-effort islands can publish more islands than a creator making high-effort islands. If the former publishes three islands while the latter publishes one in the same time period (assuming the same amount of work hours), the former gets three times the impressions the second gets. In other words, both developers put the same amount of effort, but the former is rewarded more impressions.
In the proposed system, we’ll be equating the impressions the creators receive instead of the current system of equating the impressions the islands receive. Note that the proposed and current systems do not differentiate between the same type of creators (low-effort islands creators, for example). It is mainly trying to improve the situation for high-effort islands creators which aligns with the platform goals of making more complex experiences.
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There needs to be way more manual intervention into the algorthim becuase there is so many low effort red vs blue maps that all look and play exactly the same that are taking up space on the front page.
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