Increase draw distance of custom depth in HR screenshot tool?

Hi

I’m trying to create a transparent image of my model in t he engine using the High Res Screenshot Tool + Custom Depth Mask. It’s working fine except when I move the perspective too far away it begins to clip off parts of the mesh. Is there a simple way to increase this mask’s draw distance from the camera so it doesnt chop off my model like in the pic below?

Hi If you search in Engine Materials and find material that controls this depth you can modify the Depth Distance.
:\unreal\415\Engine\Content\EngineMaterials\HighResScreenshotMask.uasset.

Set the Material (1e+06) Constant Value to the required size. (Default is 10000)

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