I’d like to increase the contrast of the overall rendering of my game. Can anyone point me in the right direction o how to do this?
Thanks in advance.
I’d like to increase the contrast of the overall rendering of my game. Can anyone point me in the right direction o how to do this?
Thanks in advance.
Post Volume, then look into the color grading options.
Thanks @mittense I’ll check that out.
Also you can play with this:
WorldInfo.DefaultPostProcessSettings.Scene_HighLights = vect(1.0,1.0,1.0);
WorldInfo.DefaultPostProcessSettings.Scene_MidTones = vect(1.0,1.0,1.0);
Thanks guys. My issue is more around how to actually achieve increased contrast.
For example: Is there a photoshop plugin or something to generate a color grading palette for an image? So I could screenshot the game, tweak the image in photoshop, then generate a color grading that I can use in UDK.
Oops, i just found the official docs on how to do this: UDK | ColorGrading
Thanks for the help guys.