Hey everyone, three questions:
Is there any way to increase the cloud coverage with a default SkySphere? I want a very cloudy overhead, so should I just find a way to do it with separate volumetrics?
Do people typically use the standard SkySphere for their finished games? I was actually surprised how well it looks, at least by my standards. I imagine my attempts at a custom skybox/sphere wouldn’t be up to par anyway…
Is the standard SkySphere performant for VR games?