Hey everyone, three questions:
Is there any way to increase the cloud coverage with a default SkySphere? I want a very cloudy overhead, so should I just find a way to do it with separate volumetrics?
Do people typically use the standard SkySphere for their finished games? I was actually surprised how well it looks, at least by my standards. I imagine my attempts at a custom skybox/sphere wouldn’t be up to par anyway…
Is the standard SkySphere performant for VR games?
You would have to change texture
no. You almost always end up customizing it or making a more performant file. Maybe even not using that at all.
No idea. I dont think so.
it is a full sphere, and if you freeze rendering you see it rendered behind you. An immediate improvement would be to cut the part behind you if you are in VR, so that the part behind you is never drawn at all.
Same issue with the area below the landscape or any other meshes.
Because it is not sectioned at all it won’t occluded parts that need not rendering.
At the same time it is fairly cheap to render, so you can probably swing using it as is.
Particularly if you start having to update its location in world space it may become more expensive.
Okay, thanks so much for the answers!