I’m running into a bit of an issue with the DinoSpawnEntries_DarkWater blueprint with my mod. Currently the value in my core blueprint for the Plesiosaur’s “Max Percentage of Desired Num to Allow” entry is set to 1.0
I have a feeling that this isn’t the correct value when compared to the spawnentry for a vanilla game, as some of the users of my mod are running into a rather large amount of plessies down in the deep. Oh and this screenshot is AFTER I set the value to 0.1, when it was sitting at 1.0, it was actually crippling their server’s performance.
Can confirm, my plessies slowly grow out of control, most recent wipe from the map file had 50mb of plessies, previous wipe had over 200mb of plessies. I can’t even begin to guess how many plessies that was. You could swim to any part of the ocean plessies spawned and it would be so thick you couldn’t see the map, or even the water they were swimming in. I think CWM33 may have had to manually edit the darkwater spawner from 1.0 spawn % to 0.02 to have a manageable number of plessies…something is definitely broken.
BUMP, Devs a response on this would be great, no matter what i do to alter the DarkWater Spawner it still spawns the Ples foreverrrr! Please provide a workaround if one is known, thank you.
Was this issue ever resolved? I’m running into a similar problem with quetzals after making a new spawner for them using all the same info as the default spawner (just using the editted quetzal). I’m guessing something got unhooked from the spawner in the copy and/or there is a spot somewhere dictating the total population of each dino. I don’t know where such a variable would live, though.