After digging through about 100 links, i found this. Sounds like it’s an issue with the possession function that i will have to fix in a janky way with set rotation? I assumed it would be some setting somewhere I needed to change.
Setting control rotation after Possess() should not cause a frame of lag. We’ve been doing it that way for at least 5 delivered projects.
We have a C++ function that fires when switching characters that possesses the target character and does logic to restore control rotation. It’s never caused a lag frame that I’ve ever seen.