Incorrect Installed Name after extensive troubleshooting

UE 4.27
Android ASTC & Windows
Meta Quest 2 & 3

My mobile build packages and plays perfectly. The only issue I’m having is that the game installs is the prior BoardingParty name rather than the current Exoshock name.

BoardingParty-Android-Shipping-arm64.apk
BoardingParty.exe

I’ve researched and troubleshooted this extensively. The most common fixes online are deleting your Intermediate, Saved, Build, and Binaries folders, in addition to renaming your .uproject and .sln.
I’ve tried these and much more.

General Setup:
Enabled Full Rebuild
Set Android Package Name to PolarityOne.Exoshock
Set Project Name to Exoshock
Renamed files to EXOSHOCK.uproject and EXOSHOCK.sln

File Management:
Cleared the folders: Saved, Intermediate, Build, Packages (multiple times)
Deleted contents of Binaries directory

Configuration Changes:
Changed version number
Modified DefaultEngine.ini, replacing instances of BoardingParty with EXOSHOCK
Edited .uproject file with notepad, changed Name to EXOSHOCK

Compilation Issues:
Recompilation of .uproject failed
Found .target and .so files in Binaries\Android
Renamed references in .target to exoshock, then renamed the .so file accordingly

Project Reconfiguration:
Created a new project
Installed plugins (content not transferred yet, project settings imported)
Build continues to fail