Incorrect information on the "Gameplay ability" page

The game ability description page below gives incorrect information. It says that “ActivateAbilityFrom Event” overrides “ActivateAbility”, but it works the other way around. If you implement “ActivateAbility”, “ActivateAbilityFrom Event” will never be called, and the code in GameplayAbility.cpp confirms this. I hope you fix that soon:)

Link: Using Gameplay Abilities in Unreal Engine | Unreal Engine 5.0 Documentation