Hello.
UE has annoying bug with FBX import.
My import settings:
http://s6.postimg.org/tm89dmlm9/screenshot_67.png
Imported mesh:
http://s6.postimg.org/cmzaydaep/screenshot_68.png
When I re-export this FBX file with 3DS Max 2016, this mesh looks correctly in UE.
It’s means, that 3DS Max import this mesh correctly:
http://s6.postimg.org/5xsricp2p/screenshot_69.png
And this mesh, imported in 3DS Max and then exported from 3DS Max - looks good in UE. Looks like 3DS Max fix something in this file.
If 3DS Max could import this mesh, why UE can’t import it normally without re-exporting FBX mesh throught 3DS Max?
I think, that’s bug and must be fixed.
FBX file: [link to file][4]
Thank you!