I get very weird results from using blueprint vector division.
Trying to divide (674, 0, 256) by (1440, 0, 504). Sounds like legal operation, but I am getting output (0,0,0).
Did I miss something or should I report it as bug in 4.23.0 Preview 7?
I get very weird results from using blueprint vector division.
Trying to divide (674, 0, 256) by (1440, 0, 504). Sounds like legal operation, but I am getting output (0,0,0).
Did I miss something or should I report it as bug in 4.23.0 Preview 7?
Just out of interest, when would you ever need to divide vectors?..
For example converting actor location and hit location to point on uv map. There are plenty of usecases here.
Apparently dividing vectors is not well defined:
In ue4 vector division is clearly defined as per element division. Also explained in tooltip a above.
Have you tried printing your vectors into a log, sometimes hovering over those pins lies.
Are you checking for divide by 0?
Just saw that you are dividing by zero in your Y axis, that might cause the whole node to fail.
Oh you are totally right! Don’t know how I missed that. Feel free to move it to answers.