Hi,
Apologies for the delay, it does look off as you mentioned.
After testing things, I found that in the material you can add a fresnel node that you multiply by the fuzz color and add or lerp that to the base color in the mat. (Note you may need to change the “ExponentIn” on the fresnel node - it looks like between 3 to 6 works the best)
Like this:
[Image Removed]or:
[Image Removed]Please let me know how that goes for you!
Regards